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Dodging enemy attacks and retaliating with incredible force makes you feel like the purveyor of justice Spider-Man wants to be, and there were times when I was caught in the simple pleasure of making digital people squeal with pain. It's easy enough to latch on to faraway enemies, pulling yourself toward them in a frenetic burst of violence as you teach them the follies of their ways with your fists. Spider-Man spends a lot of time fighting enemies, and much of it is blandly enjoyable. Such problems broke my immersion in a snap.Īt what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right? When I would stop to collect a floating comic book, or try to wall-run up the side of a skyscraper, I would often clip through surfaces as the camera jittered and shook. Still, movement only has that freeing rush when you're not acting with a purpose. I didn't want to be stuck walking like a sucker. When there aren't any buildings, you fall to the ground, which is a little restrictive, but made me choose my path smartly. By independently shooting webs out of each hand, you guide yourself around buildings with speed and precision, and once you're accustomed to the rhythm of movement, you can deftly scoot around corners without breaking a sweat. Firing webbing at skyscrapers creates an incredible sense of locomotion in part because of how well it represents the way I imagine it would feel to be in Spider-Man's tights. Spider-Man is at his best when he's soaring above the congested streets of New York. The Amazing Spider-Man 2 is as flawed as its sure-headed protagonist, equal parts enjoyable and aggravating, which made my feelings waver as I smacked down evil-minded foes in the well-realized Manhattan that Peter Parker calls home. You see, to enjoy the game, you have to forgive it for its many problems. But the question of forgiveness stayed with me throughout the adventure, and not just in regard to Spidey's questionable acts, either. Such questions are never answered in The Amazing Spider-Man 2. Is it all right for him to beat the stuffing out of ordinary criminals considering how much stronger he is? To steal information from a police officer's laptop or bug wireless towers to spy on citizens? At what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right?

But I find it hard to accept his morally challenged choices. The way he insults his enemies while knocking their heads together, and makes wry observations while swinging through the city, have always made me laugh. Peter Parker is a grounded guy despite his extraordinary powers, and his innate relatability makes him likable.

The idea of forgiveness is endemic to what The Amazing-Spider 2 is. Emotions are what cause us to waver in our beliefs, to brush aside a questionable act from a loved one or to put blinders on when the truth overwhelms us.
